feat(lcd): animate fortune results with shared GFX layers
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@@ -639,7 +639,7 @@ menu "TQ Cat Configuration"
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Stack size in bytes for the control-plane LCD render worker.
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config TQ_LCD_EMOTE_GFX_TEST
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bool "Use esp_emote_gfx for idle and listening expressions (experimental)"
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bool "Use esp_emote_gfx for idle, listening and fortune animations (experimental)"
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default n
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depends on TQ_SCREEN_ENABLE
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help
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@@ -647,18 +647,21 @@ menu "TQ Cat Configuration"
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RGB565A8 eye layer. Only the eye region is refreshed while
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blinking. Listening uses three compressed key shapes to generate
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a local eye-frame cache once. Both expressions share the display,
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DMA staging and clock/battery overlay. Other presentations use
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DMA staging and clock/battery overlay. Fortune sequences share
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layered paw textures and five original result texts, decoded
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only for one playback and freed afterward. Other presentations use
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the existing PNG renderer; listening falls back to PNG if its
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cache allocation fails.
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config TQ_LCD_EMOTE_FPS_LOG
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bool "Log measured GFX blink FPS"
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bool "Log measured GFX animation FPS"
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depends on TQ_LCD_EMOTE_GFX_TEST
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default n
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help
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Log once per completed blink: measured step FPS, actual eye
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update FPS, draw time and deadline overruns. Excludes the idle
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open-eye pause. This does not measure panel scan rate.
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open-eye pause. Fortune logs once per motion segment, excluding
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the final hold. This does not measure panel scan rate.
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config TQ_SCREEN_COLOR_ORDER_BGR
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bool "Use BGR color order"
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