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lucky-cat/components/platform/internal/lcd_face.h
T
2026-06-25 00:34:34 +08:00

48 lines
1.3 KiB
C

#pragma once
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include "esp_err.h"
#include "lvgl.h"
typedef struct {
const char *asset_dir;
const uint8_t *frame_order;
size_t frame_order_count;
uint16_t repeat_count;
uint32_t frame_ms;
bool return_to_idle;
} lcd_face_asset_sequence_t;
/**
* @brief Create the default cat-face idle screen on the active LVGL screen.
*/
esp_err_t lcd_face_create_idle_screen(lv_obj_t *screen);
/**
* @brief Restore the default cat-face idle screen.
*/
esp_err_t lcd_face_show_idle(lv_obj_t *screen);
/**
* @brief Play a frame sequence from an animation asset directory.
*/
esp_err_t lcd_face_play_asset_sequence(lv_obj_t *screen, const lcd_face_asset_sequence_t *sequence);
/**
* @brief Preload a frame sequence into the animation cache.
*
* `decode_budget` limits how many compressed frames are decoded during this
* call. Pass `SIZE_MAX` to finish synchronously.
*/
esp_err_t lcd_face_preheat_asset_sequence(const lcd_face_asset_sequence_t *sequence,
size_t decode_budget,
bool *out_complete);
/**
* @brief Consume a completed finite asset-sequence signal.
*/
bool lcd_face_take_completed(bool *out_return_to_idle);