feat(lcd): add compressed GFX idle expression animation
Integrate esp_emote_gfx for idle rendering with symmetric mesh-based blinking and LCD DMA flush synchronization. Store cropped face layers with lossless RLE, decode once into PSRAM, and retain the PNG backend for other expressions. Include source layers and asset generation tools.
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@@ -638,6 +638,17 @@ menu "TQ Cat Configuration"
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help
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Stack size in bytes for the control-plane LCD render worker.
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config TQ_LCD_EMOTE_GFX_TEST
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bool "Use esp_emote_gfx for the idle expression (experimental)"
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default n
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depends on TQ_SCREEN_ENABLE
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help
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Render the idle face as a static RGB565 background plus an
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RGB565A8 eye layer. Only the eye region is refreshed while
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blinking. Other presentations continue to use the existing
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full-screen PNG renderer. This test path currently omits the
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clock and battery overlays from the idle screen.
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config TQ_SCREEN_COLOR_ORDER_BGR
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bool "Use BGR color order"
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default n
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